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- #include "..\Source\LastWolf.hpp"
-
- MPointerArray pTextures;
-
-
- BOOL tx_UnloadTextures()
- {
- Texture *pCurTex;
- WORD i, x;
-
- for( i=0; i < pTextures.NumElements(); i++ )
- {
- pCurTex = (Texture *)pTextures.Get(i);
-
- for( x = pCurTex->width-1; x >= 0; x-- )
- delete pCurTex->pVertLines[x];
-
- delete pCurTex;
- }
-
- return TRUE;
- }
-
-
- TextureID tx_GetIDFromName( BYTE *pSearchName )
- {
- WORD i;
- Texture *pCurTex;
-
- for( i=0; i < pTextures.NumElements(); i++ )
- {
- pCurTex = (Texture *)pTextures.Get(i);
-
- if( strncmp( pSearchName, pCurTex->textureName, 8 ) == 0 )
- return (TextureID)i;
- }
-
- // If it gets through the for loop, there isn't a texture loaded with that name.
- return BAD_TEXTURE_ID;
- }
-
-
- Texture *tx_GetTexture( TextureID index )
- {
- return (Texture *)pTextures.Get(index);
- }
-
-
- Texture *tx_AddTexture( TextureID *idNewTexture )
- {
- Texture *pNewTex;
-
- pNewTex = new Texture;
- pNewTex->pVertLines = NULL;
- pNewTex->width = pNewTex->height = 0;
-
- pTextures.Append( pNewTex );
-
- *idNewTexture = pTextures.NumElements() - 1;
-
- return pNewTex;
- }
-
-
- BOOL tx_DrawTexture( TextureID idToDraw )
- {
- Texture *pTexture;
- WORD x, y;
-
- pTexture = (Texture *)pTextures.Get( idToDraw );
-
- for( x=0; x < pTexture->width; x++ )
- {
- for( y=0; y < pTexture->height; y++ )
- pScreenMem[y*s_Width+x] = pTexture->pVertLines[x][y];
- }
-
- return TRUE;
- }
-
-
-